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“You have insulted my honor a second time elf. Do so again and, by the Passions, you will pay!”

–Giddeon the Troll; 8th Circle Wizard and 7th Circle   Nethermancer.

The definition of a roleplaying game as written in the Player's Guide, Third Edition, published by RedBrick LLC:

“Everyone has read a book or seen a movie where the protagonist does something so utterly wrong that the reader or viewer wants to shout a warning to the character. But no warning from the audience can keep that character from doing what the plot demands, no matter how much trouble it lands him in. The readers and viewers can't change the character's behavior; we're just along for the ride. A roleplaying game turns this situation on its ear. In a roleplaying game the players control the actions, or play the roles, of their characters and respond as they wish to the events of the plot. If the player doesn't want his character to go through a door, the character won't. If the player thinks his character can talk himself out of a tight situation rather than resorting to the trusty sword he can talk away. The plot of a roleplaying game is flexible, ultimately based on the decisions the players make for their characters.

In roleplaying, stories (the adventures) evolve much as they do in a movie or book, but within the flexible story line created by the gamemaster. The story outlines what might happen at certain times or in reaction to other events. The story remains an outline, with few concrete events, until the players become involved. When that happens, the adventure can become a drama as riveting as that great movie you saw last week or the book you stayed up all night to finish.

Though the players all contribute to the story, creating it as they play, the gamemaster creates the overall outline and controls events. The gamemaster keeps track of what happens and when, describes events as they occur so that the players (as characters) can react to them, keeps track of other characters in the game (referred to as gamemaster characters), and uses the game system to resolve the players' attempts to take action. The gamemaster describes the world as the characters see it, functioning as their eyes, ears, and other senses. Gamemastering takes both skill and practice to master, but the thrill of creating an adventure that engages the other players, tests both their gaming skills and the characters' skills in the game world, and captures the players' imaginations makes the gamemaster's job worhtwhile. While there are many published game supplements and adventures to aid the gamemaster, talented gamemasters always adapt the game world to suit their own and their players' style.

A roleplaying game offers its players a level of challenge and personal involvement unmatched by any other type of game. Because the players and gamemaster create the adventures they play, what happens in the course of a roleplaying game is limited only by your imagination. The game is not a contest between players and the gamemaster, however. The game master may control all the bad guys, but he should work with the players to build and experience a tense, exiciting adventure.”